Archive for January, 2009

Eternal Sonata Review

Posted in review on January 31, 2009 by joshhest


Genius. Sheer, unabashed genius.

It shouldn’t work. Given the current state of videogame production, a game like Eternal Sonata should not exist. Set in the last hours of Chopin’s life during a fevered dream brought on by the final stages of the tuberculosis that eventually claimed him, the gorgeous cel-shaded RPG is a testament to a great (if a little bizarre) ideas coupled with great gameplay. But does this make it a great game?

Story
The story is pretty standard RPG fare, with a nice couple of twists toward the end (but nothing the well-versed gamer wouldn’t be able to guess by squeezing their mind grapes a bit). Toward the beginning the game juggles some interesting ideas regarding the French Revolution along with some fairly heavy philosophical themes, but in the end the player is driven mainly to find out what happens to our favorite protagonist-slash-really-broody-dude, Chopin.

The writing is another matter altogether. Typical of JRPGs, the writing follows the camerawork as plodding, flowery, and a little too vague for this gamer’s tastes. And the ending? Let’s just say that you won’t miss much if you happen to go grab a sandwich.

Graphics
The cel-shading in the game is phenomenal: colorful with a meticulously-chosen palette that hints at the enormous amount of art direction that must have ruled the production of the game with an iron fist. The art direction, in fact, is probably the thing that most piqued my interest in this game from the beginning. Every area is thoughtfully planned with beautiful musical/fantasy elements woven into it. Imagine a cel-shaded winter wonderland replete with gently pulsing pink crystals that fade into the horizon like eerie beacons and you’ll have a taste of the environments that are in store with ES.

Sound
The sound–as you would expect from a game revolving around a ridiculously famous composer–is excellent. Not only are the recordings of the classical Chopin tunes lovely, but there are an exceptional number of epic themes on the soundtrack that really make you feel at home as if you’re catching up with a charming bit of Chrono Trigger or FFIII history (as any JRPG worth its salt should!).

One complaint: during certain attacks there are pauses of about 5 seconds where your character exclaims some sort of catch phrase in order to (seemingly) strike fear into the hearts of your enemies.

It doesn’t.

What it does is slow the pace of the game substantially and add a silly touch to battles that are actually strategic, serious affairs (“My power shall become a shining beacon, which will bestow healing upon your broken wings“). Turn on the Japanese voices (assuming you don’t know Japanese) and your brain will thank you!

Gameplay
Battles revolve around a fully-3D playing field marked by patches of dark and light. Your characters special attacks are tied to whether they are standing in dark or light at the time you unleash them. Want to get that Heal Arrow out to your battered frontline fighters? Better make sure the Sun is out!

In addition to normal leveling of characters, ES also allows your “Party Level” to increase at various predetermined points in the game, changing up fundamental rules of the battlefield such as turn-length, etc., to make every few hours of battles feel just new enough to keep you grinding away.

Battles in the early stages of the game are pretty easy, button-mashing affairs, but the Bonus Dungeon (Mysterious Unison) will test your mettle and see just how good you are at exploiting the game’s innovative battle system. That being said, this game is still a pushover compared to some of Tri-Ace’s previous efforts like the Star Ocean series, so it’s still more than approachable for amateur JRPGers that want to go all the way and try to slog their way through the bonus dungeon.

Recap
All in all, I loved every bit of time I spent with ES (about 30 hours all told, including my time in the bonus dungeon). In fact, I’m the kind of gamer who rarely goes for things like bonus dungeons so that definitely speaks to the quality of the battle experience, which fits like a glove (not an OJ glove) after just a few short hours.

If you want a beautiful, inspiring piece of gaming art unlike anything else on the market today (or tomorrow, for that matter) you could do much worse than to reach for a copy of ES.

You’ll be glad you did.

New Street Fighter Website Launched

Posted in art, Capcom, street fighter on January 30, 2009 by drtactix

[Edit: Turns out the site is temporarily down until further notice….Sad Panda…-Jesse]

In honor of the upcoming SF4 (which I’m anxiously awaiting!) and celebrating 20 years of SF love, members of Team SFD have launched a new site that has the largest collection of Street Fighter images on the internet! The announcement is below:

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Team SFD is pleased to announce that their latest website “Street Fighter HD.com” has just launched, complete with OVER ONE THOUSAND Street Fighter images, archiving over 20 years of history and culture! Fans will find High Resolution and Extremely Rare Street Fighter art by Akiman, Bengus, Shinkiro, Ikeno, Edayan, Kinu, Shoei, Udon Crew and more, each at a resolution up to an unprecedented 1500 Pixels in height/width.

“It took us a very long time to create this website; almost as long as it took for us to build Street Fighter Devotion. In the end, we are very pleased with the results. Our continued love for Street Fighter, Capcom and its Fans has led us to build extensive community websites such as these, and we will continue to grow parallel with the series. We hope you enjoy the website.” – SFD

While Street Fighter Devotion focuses on Merchandise History, Street Fighter HD focuses on Art History. Both websites are independent from each other, and will continue to support the Street Fighter community in their unique ways.
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So if you want some new backgrounds, buddy icons, or just want to check out the wonderful art history of one of Capcom’s most beloved series, you should check this site out! (Cammy pics, here I come!)

[via Capcom-Unity blog]

The Rebirth of GA?

Posted in Uncategorized on January 30, 2009 by drtactix

There comes a time when as men we look back upon what we had created and remember the good old days. I recently stumbled back upon this site and had a surge of memories about the GA, Rice, and how much fun blogging for Gamers Anonymous was.

Since then, we have all gone on to do different things, our lives have become busy, and yet, GA Redux still stands.

As of late, I have seen my childhood dreams slowly materialize. Who would have known that in graduate school for chemistry, of all places, I would meet and get to know people who work in gaming journalism….a job that as a kid playing games I always wished I had. Thanks to Destructoid and all my friends there, I have even had a small taste of this world. I’ve been invited to exclusive Capcom events, gone to house parties for Sega employees, met Seth Killian of Capcom, Jeff Gerstmann of Giant Bomb, Alex Navarro of Harmonix, Aubrey Norris of Southpeak Games, and most of the wonderful editors at Destructoid.

At Destructoid, I’ve started a weekly community blog series that has been well received, and have launched the Destructoid San Francisco community mailer and become “leader” of the SF Dtoid Community, planning parties and get togethers (such as Wondercon at the end of February!!)

I’ve been loving my involvement with Destructoid, and have come down with the blogging FEVER! (I think I need more cowbell…) Which is why when I see this old site, I see potential…maybe not to be an amazing gaming blog, but at least to bring back what the GA was…close friends talking about the games that brought them together 😀

Not pictured…the sexy Altobelli, the incomparable Andy, the obsessive Mark Chen and my brother, hononary member of the GA

So…Josh, Jason, Siu, Elliot, Mark, Jr. Our mission, should you choose to accept it, is to bring the GA back! Gaming news. Feature articles. Gaming Impressions. Maybe a review here and there. I think it would be awesome to bring back this site, as a hobby and a way to relive the days of the 2nd North suite 😀

As I used to say….Level up!